AI Insights · Timothy · January 2023
Top 5 Dinosaur Games on iOS in Spain Q4 2022
The fourth quarter of 2022 saw varied performance for the top 5 dinosaur games on iOS in Spain. Weekly revenue and active users fluctuated across different titles, with notable trends in downloads.
In the fourth quarter of 2022, the top 5 dinosaur games on the iOS platform in Spain exhibited diverse performance metrics. Based on data from Sensor Tower, here’s an overview of how these games fared in terms of weekly downloads, revenue, and active users.
Steve | Widget Dinosaur Game by Calm Sea Enterprise, S.L. had fluctuating weekly downloads, peaking at 556 in mid-October and dropping to 65 by mid-December. Revenue was minimal, with only a few spikes, notably $6 in the week of October 10 and $2 in mid-December. Active users showed a steady decline from around 2.7K at the end of September to 558 by the end of December.
Jurassic World™: The Game from Jam City, Inc. experienced a relatively stable download trend, with a slight increase towards the end of the quarter, reaching 272 in the last week of December. Weekly revenue showed significant peaks, particularly in the final week of December, where it hit approximately $1K. Active users saw a gradual decrease from about 3.7K at the start of Q4 to 3.2K by the end.
Also from Jam City, Inc., Jurassic World Alive had consistent weekly downloads, with a small rise to 230 in early December. The revenue trend was marked by a notable peak of $1.2K in the last week of November. Active users remained relatively stable, fluctuating around the 1.9K mark throughout the quarter.
Crazy Dino Park by Infinite Dreams Inc. had a steady download rate, with a noticeable increase to 244 in the last week of December. Revenue remained consistent, with minor peaks, reaching $279 in the final week of the year. Active users showed a slight decrease, starting at 448 and ending at 303.
ARK: Survival Evolved from Studio Wildcard saw varied weekly downloads, with a significant dip in early November and a recovery to 167 by the end of December. Revenue peaked at $333 in late October. Active users declined gradually from 1.7K at the beginning of the quarter to 941 by the end.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.